P+ - Zero Suit Samus - Subaction - SpecialS
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 24-25, 30-33 | 
                
                    | Hitbox set 0 hits: | 24, 30 | 
                
                    | Subaction Index: | 0x1d5 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:24-25
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Direct | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 79 | 0 | 15 | Electric | Unknown(56) | false | false | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 69 | 0 | 20 | Electric | Unknown(56) | false | false | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 39 | 0 | 25 | Electric | Unknown(56) | false | false | 3 | 4 |            | 
                
             
            Frames:30-33
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Direct | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 9 | 80 | 50 | 110 | Electric | Unknown(56) | false | false | 3 | 6 | 5 |            | 
                
             
            Scripts
            Main
            - AsyncWait(23.0)
- Goto(0x171c8)
GFX
            - AsyncWait(21.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(29.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 25, graphic: 12, bone: 0, x_offset: 33.0, y_offset: 8.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - AsyncWait(23.0)
- SoundEffect1(4922)
- SyncWait(1.0)
- SoundEffect1(4998)
- AsyncWait(28.0)
- loop Infinite times: - if (EnteringOrIsInHitLag) - IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(0)))
- DeleteAllHitBoxes
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- ChangeSubactionRestartFrame(SpecialSBreak)
 
- SyncWait(1.0)
 
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(30.0)
- Rumble { unk1: 13, unk2: 0 }